LibertyPie Games

01The studio

We are LibertyPie Games — a slice of the web, set free.

The studio exists because the browser is the most open platform games have ever had — and most studios treat it as an afterthought. We don’t.

The studio started with a simple complaint: playing a game shouldn’t cost an evening of downloads, a launcher install, and an account. A game should be as easy to share as a link — because on the web, it can be.

So we build that way. Our games are small by design: one clean mechanic, an arcade loop, and the polish to make it feel right. Press play and the game opens in its own tab — you’re in within seconds, on your phone, your laptop, whatever is in front of you. The same builds travel further: as editions on YouTube and as Mini Apps inside Telegram.

We’re not chasing scale. The catalog on this site is the entire output, and every entry in it is finished, playable, and maintained. When something new ships, it appears here first.

02Focus

What we build

Three shapes of game, all browser-native, all finished before they ship.

01

Arcade & score-chasers

Short, replayable loops with a clean core mechanic — the kind of game you open for five minutes and lose an hour to.

02

Perspective defense & shooters

2.5D games that use depth and angle as part of the design, not as decoration — Gaia Frontier's curving planet is the template.

03

Web-native experiments

Small ideas that only make sense in a browser: instant links, zero friction, playable the second the page opens.

03Principles

How we hold the line

01

Press play, not download

Every game we ship opens in a plain browser tab. If it needs an installer, it isn't finished.

02

Respect the player

No fake counters, no achievement spam, no dark patterns. The game is the product; the player is not.

03

Small scopes, finished well

We would rather ship one polished game than five half-built ones. Every catalog entry is complete.

04

Craft is visible

Type, sound, feel, frame timing — the details players feel but never notice are the ones we spend the most time on.

04Colophon

How this site works

This site is hand-built with Next.js, Tailwind CSS, a real-time WebGL scene, and three typefaces. The catalog lives in a small JSON store that the studio manages through a private admin panel — adding a game is a form, not a deployment. Everything you see — filters, tags, the 3D banner, the platform pickers, the sitemap — is derived from that single source of truth and updates the moment it changes.

Games themselves open in their own tab rather than embedded frames — one click from any card or play button, on desktop and touch alike. When a game ships to YouTube or Telegram, its catalog entry grows a playSources entry — and every play button on the site immediately offers the new door, side by side, so the player chooses where to play.

For search engines and AI assistants, the site publishes schema.org structured data, a sitemap, and a machine-readable llms.txt dossier of the studio and its catalog.